![]() ![]() These spirits will flicker around pretty wildly, and you have to tag them again with the blaster to get credit. The mob will run at you, and maybe get in a hit before it "explodes" into often one, but I've gotten up to four, wisps that are Restless Spirits. You can stop some of them with /dance, but(!) they will not allow you to tag them with the blaster, while they're dancing, so it's kind of pointless. ![]() Be careful about running too far ahead, because the gates for the entrance close down behind you, and the only way out is hearthing (or dying).īe careful, because if you don't tag the mob immediately with the blaster when they're in range, they might walk out of range before the 2.5 seconds of channeling that's required elapses. If you look forward, you can see where the wall for the gates stop and the hallway begins. You can stand (at 59, anyhow) right near the entrance inside of the Live side, and not get aggro from the first pull ofr level 55-56 skeletons. Comment by kreghxSome additional information: ![]()
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